azuremagma (
azuremagma) wrote2020-10-16 10:46 am
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CACs circa early 2017
Azure Flame Dirk
Level 2 FIRE Fiend-Type Tuner Effect
ATK 1000
DEF 300
(1) If you control an "Azure Flame" monster, except "Azure Flame Dirk", you can Special Summon this card (from your hand).
(2) During your opponent's Main Phase or Battle Phase: Immediately after this card's effect resolves, Synchro Summon 1 Synchro Monster, using only "Azure Flame" monsters you control, but the materials are banished. (this is a Quick Effect)
(3) If this card is banished: You can pay 500 LP (if your LP is 4000 or less you do not pay): Special Summon 1 "Azure Flame" Tuner Monster from your Deck.
Azure Flame Buckler
Level 1 FIRE Fairy-Type Tuner Effect Monster
ATK 400
DEF 1300
(1) If this card is Special Summoned by the effect of an "Azure Flame" card: You declare a number from 1 to 3; this card's Level becomes that Level, and if you do, immediately after this card's effect resolves, Synchro Summon 1 "Azure Flame" Synchro Monster, using only "Azure Flame" monsters you control or in your hand, then EITHER pay 500 LP or if your LP is 4000 or less, you can also banish "Azure Flame" monsters from your Graveyard.
Azure Flame Six Shot
Level 3 FIRE Fiend-Type Tuner Effect Monster
ATK 1500
DEF 300
(1) If only your opponent controls monsters, you can Special Summon this card (from your hand or Graveyard), but banish it when it leaves the field.
(2) Once per turn, during either player's turn: EITHER You can target 1 monster your opponent controls; halve its ATK until the end of your opponent's next turn OR You can pay 1000 LP or if your LP is 3000 or less; halve the ATK of all monsters your opponent controls.
Non-Tuner Monsters:
Azure Flame Bracer
Level 3 FIRE Fairy-Type Effect Monster
ATK 1400
DEF 1400
(1) If this card is Normal or Special Summoned: You can add 1 "Azure Flame" Tuner Monster from your Deck to your hand, then you can banish a card from your hand and Special Summon that monster, and if you do, you gain LP equal to that monster's ATK.
Azure Flame Greataxe
Level 4 FIRE Fiend-Type Effect Monster
ATK 1700
DEF 1300
(1) If this card is Summoned: You can banish 1 "Azure Flame" from your Graveyard; add 1 "Azure Flame" Spell/Trap Card from your Deck to your hand.
(2) If your LP is 4000 or less, This card's original ATK becomes 2300.
(3) If your LP is 4000 or less, when this card inflicts battle damage: You gain LP equal to that damage.
Azure Flame Rifle
Level 5 FIRE Fiend-Type Effect Monster
ATK 2000
DEF 300
(1) If an "Azure Flame" monster you control is destroyed by battle: You can Special Summon this card (from your hand or Graveyard)
(2) If you do: You can banish the destroyed monster from your Graveyard, and if you do, this card gains ATK equal to half the banished monster's original ATK until the end of your opponent's next turn.
(3) If your LP is 4000 or less, your opponent cannot target monsters for attacks, except this one.
Azure Flame Daiklave
Level 4 FIRE Fairy-Type Effect Monster
ATK 1900
DEF 300
(1) If you control an "Azure Flame" monster, you can Special Summon this card (from your hand).
(2) If you do: You can pay 500 LP (if your LP is 4000 or less you don't need to pay); add 1 "Azure Flame" Spell/Trap Card from your Deck to your hand.
Azure Flame Grimscythe
Level 6 FIRE Fiend-Type Effect Monster
ATK 2200
DEF 400
(1) You can banish another "Azure Flame" monster you control or in your hand, then Special Summon this card (from your hand).
(2) If you do: Add 1 "Azure Flame" monster from your Deck to your hand, but you cannot Special Summon monsters for the rest of this turn except Azure Flame extra deck monsters.
(3) Once per turn: You can banish 1 "Azure Flame" monster from your hand or Graveyard; this card gains ATK equal to halve that monster's original ATK until the end of the turn.
(3) If your LP is 4000 or less, when this card destroys an opponent's monster by battle: You can target 1 of your banished "Azure Flame" monsters; add it to your hand.
Spells and Traps:
Azure Flame War Camp
Field Spell Card
(1) When this card is activated: Add 1 "Azure Flame" card from your Deck to your hand.
(2) Each time an "Azure Flame" monster is Normal or Special Summoned, place 1 Siege Counter to this card.
(3) If your your LP is 4000 or less, place 1 Siege Counter on this card each time an "Azure Flame" monster is banished.
You can only use each of these effects of "Azure Flame War Camp" once per turn.
• (4) You can remove any number of Siege Counters from this card to target 1 banished "Azure Flame" monster with a Level equal to the number of Siege Counters removed; Special Summon it.
• (5) You can remove any number of Siege Counters; gain LP equal to the number of counters removed times 500.
Art: Cyril napping at what looks like an important war strategy meeting.
Azure Flame Overwhelming Force
Normal Trap Card
(1) Target 1 "Azure Flame" monster you control; it gains 2000 ATK until the end of the turn, but it is banished at the beginning of your next turn.
(2) During either player's turn, except the turn this card was sent to the Graveyard, if an "Azure Flame" monster you control would be destroyed by a card effect, you can banish this card from your Graveyard instead, but banish that monster during the end of your turn.
Cherenkov Azure Flame Overdriver
Normal Trap Card
(1) Target 1 "Azure Flame" monster in your Graveyard and 1 of your banished "Azure Flame" monsters; Special Summon both targets, but their effects are negated and they cannot attack, and when they leave the field, banish them.
Azure Flame Double Trouble
Normal Spell Card
(1) Target 1 "Azure Flame" monster you control; that monster can make a second attack during each Battle Phase this turn, but if your LP are 4000 or less when you activate this card, that monster can make three attacks during each Battle Phase instead.
Azure Flame Armory
Spell Card
(1) Add 1 "Azure Flame" monster from your Deck to your hand.
(2) If this card is in your Graveyard, except during the turn it was sent there: You can banish it, then target 1 "Azure Flame" monster; it gains 700 ATK until the end of your turn.
Azure Flame Recovery
Normal Spell Card
(1) Target up to 4 "Azure Flame" monsters that are banished (min. 1); shuffle them back into the Deck, then gain 500 LP for each card shuffled back in.
Calamity Cannon of Azure Flames
Continuous Spell Card
This card can only be activated if your LP is 2000 or less.
(1) When this card is activated: Banish all monsters you control, then, Special Summon up to 5 of your banished "Azure Flame" monsters, but they cannot attack this turn and are banished when they leave the field.
(2) You can send this card to the Graveyard, then target 1 "Azure Flame" monster you control that was originally from the Extra Deck; double its original ATK until the end of your turn, but it is banished until the end of your turn.
Extra Deck!:
Azure Flame Ally: Shaded Rider
Level 6 DARK Fiend-Type Synchro Tuner Effect Monster
ATK: 2000
DEF: 2000
Materials: 1 "Azure Flame" Tuner + 1 or More non-tuner "Azure Flame" monsters
(1) If this card is Synchro Summoned: You can equip an "Azure Flame" monster from your hand to this card as an Equip Card. This card gains ATK equal to half that monster's original ATK.
(2) If a monster equipped by this card's (1) effect leaves the field, it is banished.
(2) If this monster inflicts battle damage: You gain LP equal to the damage inflicted.
Azure Flame Ally: Mabd, the Dragon Queen
Level 7 LIGHT Dragon-Type Synchro Effect Monster
ATK 2500
DEF 2400
Materials: 1 "Azure Flame" Tuner + 1 or more non-Tuner "Azure Flame" monsters
(1) If this card is Synchro Summoned: Add 1 Field Spell from your Deck to your hand.
(2) During your Main Phase: You can activate this effect; Gain 500 LP for each Field Spell or Continuous Spell on the field.
Azure Flame Ally: Graceful Beauty
Level 8 WATER Fairy-Type Synchro Effect Monster
ATK 2800
DEF 1000
2 "Azure Flame" Tuners + 1 non-Tuner "Azure Flame" monster
(1) If this card is Synchro Summoned: Your opponent cannot activate or Set Spell or Trap Cards until the end of the turn.
Azure Flame Ally: Wild Companion
Level 9 DARK Fiend-Type Synchro Effect Monster
ATK 2700
DEF 1300
Synchro Materials: 1 "Azure Flame" Tuner + 2 or more non-Tuner "Azure Flame" monsters
(1) If this card is Synchro Summoned: It gains 200 ATK for each monster your opponent currently controls.
(2) If this card would be destroyed (by battle or card effect), you can banish another "Azure Flame" monster you control instead.
(3) If this card destroys an opponent's monster by battle, place 1 Siege Counter on this card.
(4) When this card leaves the field, gain 200 LP for every Siege Counter it had on it.
Note: I made it Siege Counter for future support if you want to do that for w/e reason.
The Raucous King of Azure Flames
Level 11 FIRE Pyro-Type Fusion Effect Monsters
ATK 3300
DEF 2500
2 "Azure Flame" monsters originally from the Extra Deck
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".)
(1) This card can attack all monsters your opponent controls once each.
(2) If your LP is 4000 or less, this card is unaffected by your opponent's card effects.
Level 2 FIRE Fiend-Type Tuner Effect
ATK 1000
DEF 300
(1) If you control an "Azure Flame" monster, except "Azure Flame Dirk", you can Special Summon this card (from your hand).
(2) During your opponent's Main Phase or Battle Phase: Immediately after this card's effect resolves, Synchro Summon 1 Synchro Monster, using only "Azure Flame" monsters you control, but the materials are banished. (this is a Quick Effect)
(3) If this card is banished: You can pay 500 LP (if your LP is 4000 or less you do not pay): Special Summon 1 "Azure Flame" Tuner Monster from your Deck.
Azure Flame Buckler
Level 1 FIRE Fairy-Type Tuner Effect Monster
ATK 400
DEF 1300
(1) If this card is Special Summoned by the effect of an "Azure Flame" card: You declare a number from 1 to 3; this card's Level becomes that Level, and if you do, immediately after this card's effect resolves, Synchro Summon 1 "Azure Flame" Synchro Monster, using only "Azure Flame" monsters you control or in your hand, then EITHER pay 500 LP or if your LP is 4000 or less, you can also banish "Azure Flame" monsters from your Graveyard.
Azure Flame Six Shot
Level 3 FIRE Fiend-Type Tuner Effect Monster
ATK 1500
DEF 300
(1) If only your opponent controls monsters, you can Special Summon this card (from your hand or Graveyard), but banish it when it leaves the field.
(2) Once per turn, during either player's turn: EITHER You can target 1 monster your opponent controls; halve its ATK until the end of your opponent's next turn OR You can pay 1000 LP or if your LP is 3000 or less; halve the ATK of all monsters your opponent controls.
Non-Tuner Monsters:
Azure Flame Bracer
Level 3 FIRE Fairy-Type Effect Monster
ATK 1400
DEF 1400
(1) If this card is Normal or Special Summoned: You can add 1 "Azure Flame" Tuner Monster from your Deck to your hand, then you can banish a card from your hand and Special Summon that monster, and if you do, you gain LP equal to that monster's ATK.
Azure Flame Greataxe
Level 4 FIRE Fiend-Type Effect Monster
ATK 1700
DEF 1300
(1) If this card is Summoned: You can banish 1 "Azure Flame" from your Graveyard; add 1 "Azure Flame" Spell/Trap Card from your Deck to your hand.
(2) If your LP is 4000 or less, This card's original ATK becomes 2300.
(3) If your LP is 4000 or less, when this card inflicts battle damage: You gain LP equal to that damage.
Azure Flame Rifle
Level 5 FIRE Fiend-Type Effect Monster
ATK 2000
DEF 300
(1) If an "Azure Flame" monster you control is destroyed by battle: You can Special Summon this card (from your hand or Graveyard)
(2) If you do: You can banish the destroyed monster from your Graveyard, and if you do, this card gains ATK equal to half the banished monster's original ATK until the end of your opponent's next turn.
(3) If your LP is 4000 or less, your opponent cannot target monsters for attacks, except this one.
Azure Flame Daiklave
Level 4 FIRE Fairy-Type Effect Monster
ATK 1900
DEF 300
(1) If you control an "Azure Flame" monster, you can Special Summon this card (from your hand).
(2) If you do: You can pay 500 LP (if your LP is 4000 or less you don't need to pay); add 1 "Azure Flame" Spell/Trap Card from your Deck to your hand.
Azure Flame Grimscythe
Level 6 FIRE Fiend-Type Effect Monster
ATK 2200
DEF 400
(1) You can banish another "Azure Flame" monster you control or in your hand, then Special Summon this card (from your hand).
(2) If you do: Add 1 "Azure Flame" monster from your Deck to your hand, but you cannot Special Summon monsters for the rest of this turn except Azure Flame extra deck monsters.
(3) Once per turn: You can banish 1 "Azure Flame" monster from your hand or Graveyard; this card gains ATK equal to halve that monster's original ATK until the end of the turn.
(3) If your LP is 4000 or less, when this card destroys an opponent's monster by battle: You can target 1 of your banished "Azure Flame" monsters; add it to your hand.
Spells and Traps:
Azure Flame War Camp
Field Spell Card
(1) When this card is activated: Add 1 "Azure Flame" card from your Deck to your hand.
(2) Each time an "Azure Flame" monster is Normal or Special Summoned, place 1 Siege Counter to this card.
(3) If your your LP is 4000 or less, place 1 Siege Counter on this card each time an "Azure Flame" monster is banished.
You can only use each of these effects of "Azure Flame War Camp" once per turn.
• (4) You can remove any number of Siege Counters from this card to target 1 banished "Azure Flame" monster with a Level equal to the number of Siege Counters removed; Special Summon it.
• (5) You can remove any number of Siege Counters; gain LP equal to the number of counters removed times 500.
Art: Cyril napping at what looks like an important war strategy meeting.
Azure Flame Overwhelming Force
Normal Trap Card
(1) Target 1 "Azure Flame" monster you control; it gains 2000 ATK until the end of the turn, but it is banished at the beginning of your next turn.
(2) During either player's turn, except the turn this card was sent to the Graveyard, if an "Azure Flame" monster you control would be destroyed by a card effect, you can banish this card from your Graveyard instead, but banish that monster during the end of your turn.
Cherenkov Azure Flame Overdriver
Normal Trap Card
(1) Target 1 "Azure Flame" monster in your Graveyard and 1 of your banished "Azure Flame" monsters; Special Summon both targets, but their effects are negated and they cannot attack, and when they leave the field, banish them.
Azure Flame Double Trouble
Normal Spell Card
(1) Target 1 "Azure Flame" monster you control; that monster can make a second attack during each Battle Phase this turn, but if your LP are 4000 or less when you activate this card, that monster can make three attacks during each Battle Phase instead.
Azure Flame Armory
Spell Card
(1) Add 1 "Azure Flame" monster from your Deck to your hand.
(2) If this card is in your Graveyard, except during the turn it was sent there: You can banish it, then target 1 "Azure Flame" monster; it gains 700 ATK until the end of your turn.
Azure Flame Recovery
Normal Spell Card
(1) Target up to 4 "Azure Flame" monsters that are banished (min. 1); shuffle them back into the Deck, then gain 500 LP for each card shuffled back in.
Calamity Cannon of Azure Flames
Continuous Spell Card
This card can only be activated if your LP is 2000 or less.
(1) When this card is activated: Banish all monsters you control, then, Special Summon up to 5 of your banished "Azure Flame" monsters, but they cannot attack this turn and are banished when they leave the field.
(2) You can send this card to the Graveyard, then target 1 "Azure Flame" monster you control that was originally from the Extra Deck; double its original ATK until the end of your turn, but it is banished until the end of your turn.
Extra Deck!:
Azure Flame Ally: Shaded Rider
Level 6 DARK Fiend-Type Synchro Tuner Effect Monster
ATK: 2000
DEF: 2000
Materials: 1 "Azure Flame" Tuner + 1 or More non-tuner "Azure Flame" monsters
(1) If this card is Synchro Summoned: You can equip an "Azure Flame" monster from your hand to this card as an Equip Card. This card gains ATK equal to half that monster's original ATK.
(2) If a monster equipped by this card's (1) effect leaves the field, it is banished.
(2) If this monster inflicts battle damage: You gain LP equal to the damage inflicted.
Azure Flame Ally: Mabd, the Dragon Queen
Level 7 LIGHT Dragon-Type Synchro Effect Monster
ATK 2500
DEF 2400
Materials: 1 "Azure Flame" Tuner + 1 or more non-Tuner "Azure Flame" monsters
(1) If this card is Synchro Summoned: Add 1 Field Spell from your Deck to your hand.
(2) During your Main Phase: You can activate this effect; Gain 500 LP for each Field Spell or Continuous Spell on the field.
Azure Flame Ally: Graceful Beauty
Level 8 WATER Fairy-Type Synchro Effect Monster
ATK 2800
DEF 1000
2 "Azure Flame" Tuners + 1 non-Tuner "Azure Flame" monster
(1) If this card is Synchro Summoned: Your opponent cannot activate or Set Spell or Trap Cards until the end of the turn.
Azure Flame Ally: Wild Companion
Level 9 DARK Fiend-Type Synchro Effect Monster
ATK 2700
DEF 1300
Synchro Materials: 1 "Azure Flame" Tuner + 2 or more non-Tuner "Azure Flame" monsters
(1) If this card is Synchro Summoned: It gains 200 ATK for each monster your opponent currently controls.
(2) If this card would be destroyed (by battle or card effect), you can banish another "Azure Flame" monster you control instead.
(3) If this card destroys an opponent's monster by battle, place 1 Siege Counter on this card.
(4) When this card leaves the field, gain 200 LP for every Siege Counter it had on it.
Note: I made it Siege Counter for future support if you want to do that for w/e reason.
The Raucous King of Azure Flames
Level 11 FIRE Pyro-Type Fusion Effect Monsters
ATK 3300
DEF 2500
2 "Azure Flame" monsters originally from the Extra Deck
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".)
(1) This card can attack all monsters your opponent controls once each.
(2) If your LP is 4000 or less, this card is unaffected by your opponent's card effects.